Back to products

Educational Robot

An embodied learning robot concept that turns Chinese poems, NFC characters, maps, table games, stories, and choices into physical learning adventures.

Educational robot prototype
Product type Embodied robotics
Audience K-12 Chinese learners
Learning focus Chinese poem learning
Primary mode Embodied interaction

Product Intent

The Educational Robot demo explores embodied learning: children move between poems, maps, narrative choices, table games, NFC character pieces, and physical action.

The product direction combines spatial reasoning, story context, adaptive prompts, and game mechanics so the robot becomes part of the learning activity rather than a disconnected gadget.

The prototype setup connects a robot, learning materials, and guided poem-play scenarios; alternate tops can hold NFC characters so the robot becomes the embodied setting where characters enter the activity.

Embodied Learning Flow

1

Enter the poem world

The learner begins with a poem, map, mission, or story world that gives the robot a purpose.

2

Place characters and move

NFC characters, table-game moves, and branching decisions shape what the robot does next and what the learner observes.

3

Connect action to meaning

The activity links movement back to poem imagery, vocabulary, learning goals, and next-step prompts.

Media

Concept videos, prototype photos, and interaction references for embodied poem-centered robotics learning.

Concept demo for using an educational robot to strengthen Chinese poem learning through embodied interaction.
Table-game concept demo showing a second version of robot-enhanced Chinese poem learning.
Educational robot hardware prototype side view
Hardware prototype visual that grounds the robot interaction in a physical form factor.
Educational robot character asset
Character direction used to make the learning guide feel approachable for children.
NFC character setting The robot becomes the stage for physical characters. The alternate top gives NFC pieces a readable place to sit; once characters are placed, the robot can perform as the setting for the poem-game scene.
Educational robot alternate top design for placing NFC character pieces Alternate top

A different top surface creates a visible placement area for NFC character pieces.

Educational robot with NFC character pieces placed on the top surface Characters placed

Placed NFC characters define who is present while the robot acts as the scene setting.