Enter the poem world
The learner begins with a poem, map, mission, or story world that gives the robot a purpose.
An embodied learning robot concept that turns Chinese poems, NFC characters, maps, table games, stories, and choices into physical learning adventures.
The Educational Robot demo explores embodied learning: children move between poems, maps, narrative choices, table games, NFC character pieces, and physical action.
The product direction combines spatial reasoning, story context, adaptive prompts, and game mechanics so the robot becomes part of the learning activity rather than a disconnected gadget.
The prototype setup connects a robot, learning materials, and guided poem-play scenarios; alternate tops can hold NFC characters so the robot becomes the embodied setting where characters enter the activity.
The learner begins with a poem, map, mission, or story world that gives the robot a purpose.
NFC characters, table-game moves, and branching decisions shape what the robot does next and what the learner observes.
The activity links movement back to poem imagery, vocabulary, learning goals, and next-step prompts.
Concept videos, prototype photos, and interaction references for embodied poem-centered robotics learning.
Alternate top
A different top surface creates a visible placement area for NFC character pieces.
Characters placed
Placed NFC characters define who is present while the robot acts as the scene setting.